Wednesday 9 November 2011

Assessment 3 Video

Story Board



Narrative


The particle represents an architect or designer where he/she has the power to create and express their imagination, the architectural machine is the technology more specifically a virtual environment. In the virtual environment the designer/ architect is able to create multiple iterations of a design and implement them into the virtual environment to see whether the design is suitable for the location or if it is aesthetically pleasing.
The video starts in a room where it shows a computer screen viewing a video on YouTube, the video on YouTube shows a clip of New York City. As the video is played the camera then zooms into the screen travelling through a series of codes signifying that the viewer is now travelling from the real world to a virtual environment. After travelling through the series of codes the viewer is then positioned in a virtual environment of New York City, after travelling through the virtual city the viewer gets a glimpse of a building where a particle is formed from the side of it. This particle represents the architect in the real world, being able to create buildings and implementing them in the virtual environment. The particle travels through the city implementing designs throughout the virtual environment, there are scenes where there are flaws in the virtual environment and the scenes flash to a sort of wire frame effect. The particle travels throughout the city until it gets to a suburban street with a vacant plot of land, it is then where the particle creates multiple designs until it decides on a basic form of a house, this is when the camera zooms into one of the windows and leads to a computer/ study room which has a similar layout to the room from the beginning scene. This is where the video ends showing the same scene from which it began.      

Wednesday 5 October 2011

Narrative


The Narrative
The story starts at a screen of a computer; the computer is on YouTube and is buffering a video of New York City. As the video is about to start the camera zooms into the computer screen and travels through a tunnel of code and when it reaches the end of the tunnel the viewer sees the video footage of New York City. The footage may look real but it is just a virtual environment that mimics the real New York City, as the footage continues it will reach a scene where a car will drive past the screen from right to left and the camera will slowly zoom into the driver window and get a close up of the drivers head. A sudden flash and camera shake will happen and the drivers head will be replaced with a virtual head and will slowly6 fade back to its original form. The camera will then show more scenes of New York City and within each scene there will be real footage objects being replaced with virtual objects until finally the camera focuses on a building where the scene will freeze and a virtual spider will crawl down the face of the building, this spider is a character that represents architectural machine. The virtual spider is seen traveling through the city blending in with the background, until it reaches a void space high up between two buildings, the camera then slowly zooms out and the spider transforms into a piece of architecture that blends into the scene adapting to its environment, it transforms into many forms trying to adapt to the two buildings but eventually fails and drops down to the city streets. As it lands onto the street the transformed object again transforms into a sphere rolling along the street, traveling through the city till it finds another space. The sphere then finds vacant land between two buildings and slowly morphs into a cube, the cube then multiplies and positions itself till it forms the shape of a house. The house then finalizes its form and the camera slowly zooms into the window and as you see what is inside the window the camera focuses on the computer which is the same computer as the opening scene ending the story with the way it was begun.

Sketchy Storyboard



Cool Videos

Sunday 25 September 2011

Article review

The Importance of Virtual Environments in the Design of Electronic Games and Their Relevance to Architecture.
Ahmad Rafi Mohamed Eshaq, Peter Karboulonis.

The journal outlines how virtual environments that has been pioneered and developed by the gaming industry is able to enhance the design process of in architecture. The journal compares designing a game to designing a building and states that the process of designing a game is not that different to the process of designing a building.
There are 4 stages to designing a game:
- Pre -Planning.
- Detailed Planning.
- Project Implementation.
- Project Close - Down.
These stages are similar to those in architecture, the brief which is similar to the pre planning, the design concept phase is similar to the detail planning, the construction phase is the same as the project implementation.

The journal states that using virtual environments in architecture enhances better decision making, improve communication and collaboration, error reduction, spatial awareness, interactive design and real time visualization. In the creative and dynamic process of architecture design deals with conceptualization, visualization and expression of alternative ideas through 2D and 3D models and that virtual reality allows designers or architects to create richer content, get a sense of awareness and appreciation to scale and proportion.

Architectural design has become more dynamic and complex, it requires more interactivity to address a new form of story telling. Virtual Environments can offer new values in prototyping design concepts and creates a new ability to create variable visualizing alternatives during the production stage and also reduces the abstraction between the virtual world and the real world.