Wednesday, 5 October 2011

Narrative


The Narrative
The story starts at a screen of a computer; the computer is on YouTube and is buffering a video of New York City. As the video is about to start the camera zooms into the computer screen and travels through a tunnel of code and when it reaches the end of the tunnel the viewer sees the video footage of New York City. The footage may look real but it is just a virtual environment that mimics the real New York City, as the footage continues it will reach a scene where a car will drive past the screen from right to left and the camera will slowly zoom into the driver window and get a close up of the drivers head. A sudden flash and camera shake will happen and the drivers head will be replaced with a virtual head and will slowly6 fade back to its original form. The camera will then show more scenes of New York City and within each scene there will be real footage objects being replaced with virtual objects until finally the camera focuses on a building where the scene will freeze and a virtual spider will crawl down the face of the building, this spider is a character that represents architectural machine. The virtual spider is seen traveling through the city blending in with the background, until it reaches a void space high up between two buildings, the camera then slowly zooms out and the spider transforms into a piece of architecture that blends into the scene adapting to its environment, it transforms into many forms trying to adapt to the two buildings but eventually fails and drops down to the city streets. As it lands onto the street the transformed object again transforms into a sphere rolling along the street, traveling through the city till it finds another space. The sphere then finds vacant land between two buildings and slowly morphs into a cube, the cube then multiplies and positions itself till it forms the shape of a house. The house then finalizes its form and the camera slowly zooms into the window and as you see what is inside the window the camera focuses on the computer which is the same computer as the opening scene ending the story with the way it was begun.

Sketchy Storyboard



Cool Videos

Sunday, 25 September 2011

Article review

The Importance of Virtual Environments in the Design of Electronic Games and Their Relevance to Architecture.
Ahmad Rafi Mohamed Eshaq, Peter Karboulonis.

The journal outlines how virtual environments that has been pioneered and developed by the gaming industry is able to enhance the design process of in architecture. The journal compares designing a game to designing a building and states that the process of designing a game is not that different to the process of designing a building.
There are 4 stages to designing a game:
- Pre -Planning.
- Detailed Planning.
- Project Implementation.
- Project Close - Down.
These stages are similar to those in architecture, the brief which is similar to the pre planning, the design concept phase is similar to the detail planning, the construction phase is the same as the project implementation.

The journal states that using virtual environments in architecture enhances better decision making, improve communication and collaboration, error reduction, spatial awareness, interactive design and real time visualization. In the creative and dynamic process of architecture design deals with conceptualization, visualization and expression of alternative ideas through 2D and 3D models and that virtual reality allows designers or architects to create richer content, get a sense of awareness and appreciation to scale and proportion.

Architectural design has become more dynamic and complex, it requires more interactivity to address a new form of story telling. Virtual Environments can offer new values in prototyping design concepts and creates a new ability to create variable visualizing alternatives during the production stage and also reduces the abstraction between the virtual world and the real world.

Thursday, 22 September 2011

150 word concept.

The concept of the final video will incorporate 3d content and the physical built environment, showing that technology is now a necessity in architecture. Buildings are now being designed using CAD or Building Information Modeling software and are stored and designed in digital space. Incorporating 3d content in real life to show that virtual reality can almost mimic reality, the video will compile of 3d content replacing real content to identify that people are relying on technology for everyday use. People are creating alternate lives in virtual space so that they can experience life in virtual space. The same concept applies to architecture as well, using virtual reality to create a sense of creativity allowing architects enhance their sense of scale, proportion and enabling them to create richer content.

Saturday, 3 September 2011

Refernces for Assessment 2

The song chosen was Constancy Part Three from http://incompetech.com/m/c/royalty-free/
The video used was Trongsund from http://www.archive.org/
The images used
- http://www.wheelerfolk.org/military/15old/indx.htm
- http://www.officialpsds.com/Crack-Ground-PSD60418.html
- http://oneslidephotography.com/beginners-guide-to-black-and-white-photography/

Architectural Machine 2